Slow Rollout for Future of Whitespace Wifi
IFTF colleague, Sean Ness, asked me for comments on glowing blog predictions for near term availability of wide area "Super WiFi" using the recently FCC Approved 'white space' radio spectrum adjacent to TV channel frequencies, and the
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Mapping Health Information Ecologies
As humans, we normally make decisions in our heads by blending related data from various domains of our lives. We model each judgement in our minds by our intentions, activities, places, and time. e.g. I want to improve my health today, so I'll manage my diet, get some exercise, and engage in low stress activities.
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US Government Exploring Health and Identity Information Ecologies
It's satisfying to see that since IFTF's recently released 2008-2009 research: Health and Health Care 2020 Perspective Report, containing my own short discussions of Health and Identity Information Ecologies, that many of these early themes are extended and expanded in two recent reports and policy recommendations from President Obama's Office of Science and Technology Policy (OSTP) and the President's Council of Advisors on Science and Technology (PCAST):
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The Future of Wild California
So far, most discussion stimulated by the Institute for the Future's Future of California research map and California Dreaming contest have focused on the future of human life in California, mostly ignoring non-human natives, and the largest most critical lifeform, the integral wilderness of California.
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Out of the Box Perfect Speech Recognition
Here's a signal on the future of conversational interfaces.
I'm creating this blog by speaking into my iPhone. My words are simply being transcribed into text using a cool free iPhone speech dictation program called Dragon Dictation.
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Life as a Persuasive Role Playing Game
Here's a video of an energetic and provocative talk by Jesse Schell, Carnegie Mellon Professor, and former Disney Imagineer, on how we will be persuaded by ubiquitous interactive games.
"What do these have in common? A variety of psychological tricks," explains Schell, who then goes on to examine how these various gaming successes take advantage of humans instincts, and how we hunger "to get to anything real." He goes on to examine how gaming has extended to grading a class, driving a car, shopping and socializing, ending at a future where everything is a kind of game."
http://g4tv.com/thefeed/blog/post/702668/DICE-2010-Video-Design-Outside-...
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bots and chatbots
As part of IFTF research on futures of persuasion, we might consider the role of non human intelligence persuaders:
Chatbots are conversational programs that mimic human intelligence and are sometimes animated. Chatbots are a sub genre of 'bots'(short for robots) applied to both 'good' (search engine web spiders and crawlers) and 'bad' (malware and spam zombie servers)
Bots, according to wikipedia are'
Persuasive Objects Help Users Develop Healthy Habits
The UBICOMP lab at the National Taiwan University is investigating, designing and creating working systems that demonstrate how future computing technologies can seamlessly blend into our everyday activities: digital technology that can engage and excite people into active participation of desirable physical and mental activities at home that are considered healthy, creative, productive, educational, and playful.
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China uses Internet policy to shape "mainstream public opinion"
The current public pronouncements from the China government regarding Google's assertions of government penetration into Google services has been quite revealing of the persuasive intent of China's deep and comprehensive management of information flow on the Chinese Internet:
The Washington Post published a statements from cabinet spokesman Wang Chen on the Web site of the State Council Information. There are several key phrases that caught my attention when I read the article:
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Applying Superstruct Design for an Augmented Reality Developers Camp
Recently a few colleagues and I organized an Augmented Reality Developers Camp - a perfect example of a "Superstruct" an idea introduced In 2008 by Jane McGonigal, Kathi Vian, and the IFTF Ten Year Forecast team.
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